design document
Policy-as-Prompt: Turning AI Governance Rules into Guardrails for AI Agents
Kholkar, Gauri, Ahuja, Ratinder
As autonomous AI agents are used in regulated and safety-critical settings, organizations need effective ways to turn policy into enforceable controls. We introduce a regulatory machine learning framework that converts unstructured design artifacts (like PRDs, TDDs, and code) into verifiable runtime guardrails. Our Policy as Prompt method reads these documents and risk controls to build a source-linked policy tree. This tree is then compiled into lightweight, prompt-based classifiers for real-time runtime monitoring. The system is built to enforce least privilege and data minimization. For conformity assessment, it provides complete provenance, traceability, and audit logging, all integrated with a human-in-the-loop review process. Evaluations show our system reduces prompt-injection risk, blocks out-of-scope requests, and limits toxic outputs. It also generates auditable rationales aligned with AI governance frameworks. By treating policies as executable prompts (a policy-as-code for agents), this approach enables secure-by-design deployment, continuous compliance, and scalable AI safety and AI security assurance for regulatable ML.
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale
Vaithilingam, Priyan, Kim, Munyeong, Acosta-Parenteau, Frida-Cecilia, Lee, Daniel, Mhedhbi, Amine, Glassman, Elena L., Arawjo, Ian
How do we update AI memory of user intent as intent changes? We consider how an AI interface may assist the integration of new information into a repository of natural language data. Inspired by software engineering concepts like impact analysis, we develop methods and a UI for managing semantic changes with non-local effects, which we call "semantic conflict resolution." The user commits new intent to a project -- makes a "semantic commit" -- and the AI helps the user detect and resolve semantic conflicts within a store of existing information representing their intent (an "intent specification"). We develop an interface, SemanticCommit, to better understand how users resolve conflicts when updating intent specifications such as Cursor Rules and game design documents. A knowledge graph-based RAG pipeline drives conflict detection, while LLMs assist in suggesting resolutions. We evaluate our technique on an initial benchmark. Then, we report a 12 user within-subjects study of SemanticCommit for two task domains -- game design documents, and AI agent memory in the style of ChatGPT memories -- where users integrated new information into an existing list. Half of our participants adopted a workflow of impact analysis, where they would first flag conflicts without AI revisions then resolve conflicts locally, despite having access to a global revision feature. We argue that AI agent interfaces, such as software IDEs like Cursor and Windsurf, should provide affordances for impact analysis and help users validate AI retrieval independently from generation. Our work speaks to how AI agent designers should think about updating memory as a process that involves human feedback and decision-making.
GenAI for Simulation Model in Model-Based Systems Engineering
Zhang, Lin, Zhang, Yuteng, Niyato, Dusit, Ren, Lei, Gu, Pengfei, Chen, Zhen, Laili, Yuanjun, Cai, Wentong, Bruzzone, Agostino
Generative AI (GenAI) has demonstrated remarkable capabilities in code generation, and its integration into complex product modeling and simulation code generation can significantly enhance the efficiency of the system design phase in Model-Based Systems Engineering (MBSE). In this study, we introduce a generative system design methodology framework for MBSE, offering a practical approach for the intelligent generation of simulation models for system physical properties. First, we employ inference techniques, generative models, and integrated modeling and simulation languages to construct simulation models for system physical properties based on product design documents. Subsequently, we fine-tune the language model used for simulation model generation on an existing library of simulation models and additional datasets generated through generative modeling. Finally, we introduce evaluation metrics for the generated simulation models for system physical properties. Our proposed approach to simulation model generation presents the innovative concept of scalable templates for simulation models. Using these templates, GenAI generates simulation models for system physical properties through code completion. The experimental results demonstrate that, for mainstream open-source Transformer-based models, the quality of the simulation model is significantly improved using the simulation model generation method proposed in this paper.
DocEDA: Automated Extraction and Design of Analog Circuits from Documents with Large Language Model
Chen, Hong Cai, Wu, Longchang, Gao, Ming, Shen, Lingrui, Zhong, Jiarui, Xu, Yipin
Efficient and accurate extraction of electrical parameters from circuit datasheets and design documents is critical for accelerating circuit design in Electronic Design Automation (EDA). Traditional workflows often rely on engineers manually searching and extracting these parameters, which is time-consuming, and prone to human error. To address these challenges, we introduce DocEDA, an automated system that leverages advanced computer vision techniques and Large Language Models (LLMs) to extract electrical parameters seamlessly from documents. The layout analysis model specifically designed for datasheet is proposed to classify documents into circuit-related parts. Utilizing the inherent Chain-of-Thought reasoning capabilities of LLMs, DocEDA automates the extraction of electronic component parameters from documents. For circuit diagrams parsing, an improved GAM-YOLO model is hybrid with topology identification to transform diagrams into circuit netlists. Then, a space mapping enhanced optimization framework is evoked for optimization the layout in the document. Experimental evaluations demonstrate that DocEDA significantly enhances the efficiency of processing circuit design documents and the accuracy of electrical parameter extraction. It exhibits adaptability to various circuit design scenarios and document formats, offering a novel solution for EDA with the potential to transform traditional methodologies.
Why Rampage Is the Most Faithful Video-Game Adaptation Ever Made
This article originally appeared in Vulture. It's extremely easy to see Rampage, the latest blockbuster starring Dwayne "the Rock" Johnson, and have no idea that it's based on a video game. Rampage, which is about genetically enhanced animals turned Godzilla-sized monsters on a path of destruction, seems like boilerplate Hollywood action bolstered by Johnson -- a charismatic video-game hero made flesh -- to please crowds with an appetite for chaos. But Rampage, in the purity of how it sets out to do one thing (wreck stuff) is actually one of the most faithful video-game adaptations ever made, because the 1986 source material is built on the very same idea: wrecking stuff is stupid fun. Rampage came into existence at the very tail end of arcade games' boom years.
A Declarative Domain Model Can Serve as Design Document
Llansó, David (Complutense University of Madrid) | Gómez-Martín, Pedro Pablo (Complutense University of Madrid) | Gómez-Martín, Marco Antonio (Complutense University of Madrid) | González-Calero, Pedro Antonio (Complutense University of Madrid)
Detailed design documents have been criticized as a hard to maintain artifacts that may easily become useless while a game under development keeps evolving. In this paper we propose the use of declarative domain modelling as a communication tool and a form of contract between designers and programmers. We show how this model, including entities and actions relevant for the game design, can also serve to support debugging tools for game designers.